TheObserver
Programmer
Is there any functionality in javax.vecmath to allow for the multiplication of a Vector3d by a Matrix3d and vice-versa?
I can't seem to find anything about this in the javadocs. I'd like, if possible, to avoid having to define a Matrix3d and putting the Vector3d in there to allow a Matrix3d mul to occur.
Thanks for your time.
I can't seem to find anything about this in the javadocs. I'd like, if possible, to avoid having to define a Matrix3d and putting the Vector3d in there to allow a Matrix3d mul to occur.
Thanks for your time.