Ive been creating a game and my best reference uses all public members in every class. I followed this example until now, when I can no longer go against my education. I want to add in accessor methods. But this seems like a very daunting task do do for every member.
Can you only use properties in VC.net?
And should I actually be changing all these members to a private scope?
I am also going to encapsulate all my globals in singleton classes. Is there a better way to approach this as well?
Thanks
Can you only use properties in VC.net?
And should I actually be changing all these members to a private scope?
I am also going to encapsulate all my globals in singleton classes. Is there a better way to approach this as well?
Thanks