Tag666
Programmer
- Apr 11, 2012
- 2
hi, I'm a probably classed as a vb newbie. All my games have lots and lots of flickering due to shapes on other shapes on images refreshing at 10ms. i read double buffering is the answer, but i don't know where to start.
Basic concept:
i have a galaxy (frame) filled with a repeating star background (images), random planets (shapes), on top of this i have a spaceship (shapes), you control the space ship with the arrow keys, but the spaceship stays center and the whole galaxy (frame) and everything in it moves around the spaceship.
The galaxy generator has multiple options for size, amount of planets and so on.
Problem:
the more detail i add, the more flickering occurs.
whats the simplest way of creating a double buffer for a huge galaxy eg(16000x11250) within a frame
keeping a high FPS (timers=10ms)?????
I've probably gone about this idea the wrong way,
but i think its best to address my flickering problem before it gets any more complex.
PS: i also hear that strongm is the man
thanks
Basic concept:
i have a galaxy (frame) filled with a repeating star background (images), random planets (shapes), on top of this i have a spaceship (shapes), you control the space ship with the arrow keys, but the spaceship stays center and the whole galaxy (frame) and everything in it moves around the spaceship.
The galaxy generator has multiple options for size, amount of planets and so on.
Problem:
the more detail i add, the more flickering occurs.
whats the simplest way of creating a double buffer for a huge galaxy eg(16000x11250) within a frame
keeping a high FPS (timers=10ms)?????
I've probably gone about this idea the wrong way,
but i think its best to address my flickering problem before it gets any more complex.
PS: i also hear that strongm is the man
thanks