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var strFlag:String = "1";
trace (_level1.strFlag);
loadMovieNum("MazeText.swf", 1);
onClipEvent (enterFrame) {
with (_root.player) {
trace(_level1.strFlag);
_level1.fStartTime();
}
}
stop();
loadMovieNum("MazeText.swf",1);
this.onEnterFrame = function(){
if(_level1._width > 0){ // if the movie is fully loaded...
trace("The value is: "+_level1.strFlag);
delete this.onEnterFrame;
}else{
trace("Movie not fully loaded yet!");
}
};