whoknows361
Technical User
Hello, I am not a flash newb - but I am not a pro coder either. I have adopted an actionscript code for a custom scrollbar. the code is:
//begin scroll code//
stop();
scrolling = function () {
var scrollHeight:Number = scrollTrack._height;
var contentHeight:Number = contentMain._height;
var scrollFaceHeight:Number = scrollFace._height;
var maskHeight:Number = maskedView._height;
var initPosition:Number = scrollFace._y=scrollTrack._y;
var initContentPos:Number = contentMain._y;
var finalContentPos:Number = maskHeight-contentHeight+initContentPos;
var left:Number = scrollTrack._x;
var top:Number = scrollTrack._y;
var right:Number = scrollTrack._x;
var bottom:Number = scrollTrack._height-scrollFaceHeight+scrollTrack._y;
var dy:Number = 0;
var speed:Number = 10;
var moveVal:Number = (contentHeight-maskHeight)/(scrollHeight-scrollFaceHeight);
scrollFace.onPress = function() {
var currPos:Number = this._y;
startDrag(this, false, left, top, right, bottom);
this.onMouseMove = function() {
dy = Math.abs(initPosition-this._y);
contentMain._y = Math.round(dy*-1*moveVal+initContentPos);
};
};
scrollFace.onMouseUp = function() {
stopDrag();
delete this.onMouseMove;
};
btnUp.onPress = function() {
this.onEnterFrame = function() {
if (contentMain._y+speed<maskedView._y) {
if (scrollFace._y<=top) {
scrollFace._y = top;
} else {
scrollFace._y -= speed/moveVal;
}
contentMain._y += speed;
} else {
scrollFace._y = top;
contentMain._y = maskedView._y;
delete this.onEnterFrame;
}
};
};
btnUp.onDragOut = function() {
delete this.onEnterFrame;
};
btnUp.onMouseOut = function() {
delete this.onEnterFrame;
};
btnDown.onPress = function() {
this.onEnterFrame = function() {
if (contentMain._y-speed>finalContentPos) {
if (scrollFace._y>=bottom) {
scrollFace._y = bottom;
} else {
scrollFace._y += speed/moveVal;
}
contentMain._y -= speed;
} else {
scrollFace._y = bottom;
contentMain._y = finalContentPos;
delete this.onEnterFrame;
}
};
};
btnDown.onRelease = function() {
delete this.onEnterFrame;
};
btnDown.onDragOut = function() {
delete this.onEnterFrame;
};
if (contentHeight<maskHeight) {
scrollFace._visible = false;
btnUp.enabled = false;
btnDown.enabled = false;
} else {
scrollFace._visible = true;
btnUp.enabled = true;
btnDown.enabled = true;
}
};
scrolling();
//end scroll code//
Of course, each mc I load into the main is instance named contentMain. My basic set-up is that I have a main movie & then I load movies into a holder mc. these movies I load into holder mc have the scrollbar code. My question is, how do I make the movies that I load into the holder mousewheel scrollable?
here is what I think - I need to add a layer, but an invis button - remove the hand icon & put some actionscript for the mousewheel function. But I don't know how to do this. Please let me know how I can do this with the current actionscript I am using.
the site I am referring to is
I have created this site, but am unsure as how to use the mousewheel to scroll the loaded mc's, as opposed to a user having to click on the scrollbar & move down.
Thanks in advance, as this forum has been awesome for answers (ie. kenneth, newbie, etc.)
Jonathan
//begin scroll code//
stop();
scrolling = function () {
var scrollHeight:Number = scrollTrack._height;
var contentHeight:Number = contentMain._height;
var scrollFaceHeight:Number = scrollFace._height;
var maskHeight:Number = maskedView._height;
var initPosition:Number = scrollFace._y=scrollTrack._y;
var initContentPos:Number = contentMain._y;
var finalContentPos:Number = maskHeight-contentHeight+initContentPos;
var left:Number = scrollTrack._x;
var top:Number = scrollTrack._y;
var right:Number = scrollTrack._x;
var bottom:Number = scrollTrack._height-scrollFaceHeight+scrollTrack._y;
var dy:Number = 0;
var speed:Number = 10;
var moveVal:Number = (contentHeight-maskHeight)/(scrollHeight-scrollFaceHeight);
scrollFace.onPress = function() {
var currPos:Number = this._y;
startDrag(this, false, left, top, right, bottom);
this.onMouseMove = function() {
dy = Math.abs(initPosition-this._y);
contentMain._y = Math.round(dy*-1*moveVal+initContentPos);
};
};
scrollFace.onMouseUp = function() {
stopDrag();
delete this.onMouseMove;
};
btnUp.onPress = function() {
this.onEnterFrame = function() {
if (contentMain._y+speed<maskedView._y) {
if (scrollFace._y<=top) {
scrollFace._y = top;
} else {
scrollFace._y -= speed/moveVal;
}
contentMain._y += speed;
} else {
scrollFace._y = top;
contentMain._y = maskedView._y;
delete this.onEnterFrame;
}
};
};
btnUp.onDragOut = function() {
delete this.onEnterFrame;
};
btnUp.onMouseOut = function() {
delete this.onEnterFrame;
};
btnDown.onPress = function() {
this.onEnterFrame = function() {
if (contentMain._y-speed>finalContentPos) {
if (scrollFace._y>=bottom) {
scrollFace._y = bottom;
} else {
scrollFace._y += speed/moveVal;
}
contentMain._y -= speed;
} else {
scrollFace._y = bottom;
contentMain._y = finalContentPos;
delete this.onEnterFrame;
}
};
};
btnDown.onRelease = function() {
delete this.onEnterFrame;
};
btnDown.onDragOut = function() {
delete this.onEnterFrame;
};
if (contentHeight<maskHeight) {
scrollFace._visible = false;
btnUp.enabled = false;
btnDown.enabled = false;
} else {
scrollFace._visible = true;
btnUp.enabled = true;
btnDown.enabled = true;
}
};
scrolling();
//end scroll code//
Of course, each mc I load into the main is instance named contentMain. My basic set-up is that I have a main movie & then I load movies into a holder mc. these movies I load into holder mc have the scrollbar code. My question is, how do I make the movies that I load into the holder mousewheel scrollable?
here is what I think - I need to add a layer, but an invis button - remove the hand icon & put some actionscript for the mousewheel function. But I don't know how to do this. Please let me know how I can do this with the current actionscript I am using.
the site I am referring to is
I have created this site, but am unsure as how to use the mousewheel to scroll the loaded mc's, as opposed to a user having to click on the scrollbar & move down.
Thanks in advance, as this forum has been awesome for answers (ie. kenneth, newbie, etc.)
Jonathan