TheElusiveYak
Programmer
Hey guys, me again..... Im now writing a tile based game, and it is spanned across several units. After a while it got to the point where it said that the program's data segment was to large. So i converted some of the larger variable structures into pointers and from there things compiled fine... yet whenever i create a reference to the pointer (or try to read/write to it, not sure) the program either locks up, or terminates suddenly.... I have no idea how to fix this, should i use more files instead of RAM??? As always any help or advice would be greatly appreciated.