I'm looking to guidance on diagnosing a problem with Symposium 5.0. (w'CP 4, Succession 3.0/81C).
Scripts are all working well, with the exception an intermittent problem where Broadcast voice sessions and music fail to play after the caller has been on hold.
The greeting do play initially, as well as music. However after several Broadcasts and music 'sessions' are played they will get dead air, but remain in queue waiting.
*Note: if the call gets queued to an agent, then bumped (Not ready) to go back in queue the music returns as well as the broadcast every 3-50 seconds.
It's a strange problem and I'm looking to guidance on troubleshooting.
I find it strange that it is affecting both the MUSIC RAN and Broadcasts. I had GIVE MUSIC listed after every Broadcast, however removed it with the same result.
Below is a test script I've created to duplicate the problem...
/* Secondary Script: TESTING */
/* revision: */
IF OUT OF SERVICE skillset_cv THEN
EXECUTE CHD_NOAGENTS
ELSE
QUEUE TO SKILLSET skillset_cv WITH PRIORITY priority_cv
WAIT 2
GIVE MUSIC 5
END IF
/* ----- LOOPS ------------------------------------------ */
SECTION LOOP1
IF OUT OF SERVICE skillset_cv THEN EXECUTE CHD_NOAGENTS END IF
IF AGE OF CALL > 100 THEN EXECUTE LOOP2 END IF
GIVE CONTROLLED BROADCAST ANNOUNCEMENT 6330
PLAY PROMPT WITH LANGUAGE language_cv VOICE SEGMENT chd_wait1_vs
WAIT 20
EXECUTE LOOP1
SECTION LOOP2
IF OUT OF SERVICE skillset_cv THEN EXECUTE CHD_NOAGENTS END IF
GIVE CONTROLLED BROADCAST ANNOUNCEMENT 6330
PLAY PROMPT WITH LANGUAGE language_cv VOICE SEGMENT chd_longwait_vs
WAIT 20
EXECUTE LOOP2
SECTION CHD_NOAGENTS
IF SKILLSET_CV = test_SK THEN
GIVE CONTROLLED BROADCAST ANNOUNCEMENT 6330
PLAY PROMPT WITH LANGUAGE language_cv VOICE SEGMENT chd_wait1_vs
WAIT 5
ROUTE CALL CHD_afterhours_gv
ELSE
EXECUTE CHD_OVERFLOW
END IF
SECTION CHD_OVERFLOW
EXECUTE SCRIPT CHD_5801
DISCONNECT
Scripts are all working well, with the exception an intermittent problem where Broadcast voice sessions and music fail to play after the caller has been on hold.
The greeting do play initially, as well as music. However after several Broadcasts and music 'sessions' are played they will get dead air, but remain in queue waiting.
*Note: if the call gets queued to an agent, then bumped (Not ready) to go back in queue the music returns as well as the broadcast every 3-50 seconds.
It's a strange problem and I'm looking to guidance on troubleshooting.
I find it strange that it is affecting both the MUSIC RAN and Broadcasts. I had GIVE MUSIC listed after every Broadcast, however removed it with the same result.
Below is a test script I've created to duplicate the problem...
/* Secondary Script: TESTING */
/* revision: */
IF OUT OF SERVICE skillset_cv THEN
EXECUTE CHD_NOAGENTS
ELSE
QUEUE TO SKILLSET skillset_cv WITH PRIORITY priority_cv
WAIT 2
GIVE MUSIC 5
END IF
/* ----- LOOPS ------------------------------------------ */
SECTION LOOP1
IF OUT OF SERVICE skillset_cv THEN EXECUTE CHD_NOAGENTS END IF
IF AGE OF CALL > 100 THEN EXECUTE LOOP2 END IF
GIVE CONTROLLED BROADCAST ANNOUNCEMENT 6330
PLAY PROMPT WITH LANGUAGE language_cv VOICE SEGMENT chd_wait1_vs
WAIT 20
EXECUTE LOOP1
SECTION LOOP2
IF OUT OF SERVICE skillset_cv THEN EXECUTE CHD_NOAGENTS END IF
GIVE CONTROLLED BROADCAST ANNOUNCEMENT 6330
PLAY PROMPT WITH LANGUAGE language_cv VOICE SEGMENT chd_longwait_vs
WAIT 20
EXECUTE LOOP2
SECTION CHD_NOAGENTS
IF SKILLSET_CV = test_SK THEN
GIVE CONTROLLED BROADCAST ANNOUNCEMENT 6330
PLAY PROMPT WITH LANGUAGE language_cv VOICE SEGMENT chd_wait1_vs
WAIT 5
ROUTE CALL CHD_afterhours_gv
ELSE
EXECUTE CHD_OVERFLOW
END IF
SECTION CHD_OVERFLOW
EXECUTE SCRIPT CHD_5801
DISCONNECT