AtomicChip
Programmer
Hi all,
I'm not entirely new to C++ programming, but I'm not entirely familiar with compiler processes 'n stuff either... I've been told that there are downfalls to using the STL in game programming - what are these downfalls? Memory overhead? Footprint size? Or do these only really apply when you're developing for a limited-memory device, such as a handheld console? Is there any reason _not_ to use the STL in game development (I really haven't been able to see any reason not to)? This seems to be a fairly big debate within the game developer community and I'm hoping somebody can make some sense of it. I really would rather not re-invent the wheel when it comes to containers, iterators and such...
Thanks in advance.
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"The night sky over the planet Krikkit is the least interesting sight in the entire universe."
-Hitch Hiker's Guide To The Galaxy
I'm not entirely new to C++ programming, but I'm not entirely familiar with compiler processes 'n stuff either... I've been told that there are downfalls to using the STL in game programming - what are these downfalls? Memory overhead? Footprint size? Or do these only really apply when you're developing for a limited-memory device, such as a handheld console? Is there any reason _not_ to use the STL in game development (I really haven't been able to see any reason not to)? This seems to be a fairly big debate within the game developer community and I'm hoping somebody can make some sense of it. I really would rather not re-invent the wheel when it comes to containers, iterators and such...
Thanks in advance.
-----------------------------------------------
"The night sky over the planet Krikkit is the least interesting sight in the entire universe."
-Hitch Hiker's Guide To The Galaxy