Got a simple memory game that I want kids to complete in say five minutes or else _root.bigfoot squishes them. Just can't seem to get the get timer() thing working.
I might be missing something subtle here but isn't the first "if" statement redundant?
An easy timer script for five minutes would be to set up the end time as soon as the game starts and then use your clip event to check the time as the game progresses. So...
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