hi everyone,
i have an mc on my main stage that is called 'projects' with a button over it (just a hit area etc.).
the action to it is:
on (release){
_root.projects.gotoAndPlay(2);
}
... and what it does is, fainting the word projects (that is written in frame one with a stop action) to alpha 20% in frame 10 of the mc. when frame ten is reached, the sub categories appear (1, 2, 3, ... etc). these sub categories are also mc's, that are alpha 100% in frame 1 with a stop action.
it works until this point. what i want to achieve now is, that the numbers faint when a button is released. i tried the same script:
on (release){
_root.one.gotoAndPlay(2);
}
... but that didnt work. i checked all my instances and made sure evrything is labelled right, but still nothing?
i think there might be another 'path' or something missing, so flash understands that mc 'one' is within mc 'projects'? could that be the problem.
any help and suggestions ..., please.
i have an mc on my main stage that is called 'projects' with a button over it (just a hit area etc.).
the action to it is:
on (release){
_root.projects.gotoAndPlay(2);
}
... and what it does is, fainting the word projects (that is written in frame one with a stop action) to alpha 20% in frame 10 of the mc. when frame ten is reached, the sub categories appear (1, 2, 3, ... etc). these sub categories are also mc's, that are alpha 100% in frame 1 with a stop action.
it works until this point. what i want to achieve now is, that the numbers faint when a button is released. i tried the same script:
on (release){
_root.one.gotoAndPlay(2);
}
... but that didnt work. i checked all my instances and made sure evrything is labelled right, but still nothing?
i think there might be another 'path' or something missing, so flash understands that mc 'one' is within mc 'projects'? could that be the problem.
any help and suggestions ..., please.