Hi all,
i try to use openGL functions with the powerbuilder, but i have following problem with porting of some structures.
How can i port following structure
"*data" should be a blob, but PB 7.0 don't support blobs in structures, so how can i declare a structure what stores all the datas ????
for all the are interested in using openGL in PowerBuilder Applications, here is a little demo
http://www.wildcats-3d-design.de/diggers/daten/rac/OpenGL-Demo.zip
The application was created with PB7.0, so you need at least the PB7.0 SDK.
Key - F => switch the Fogfilter
Arrow Keys Up&Down => rotates the triangle
Arrow Keys Left&Right => rotates the quad
i try to use openGL functions with the powerbuilder, but i have following problem with porting of some structures.
How can i port following structure
Code:
typedef struct _AUX_RGBImageRec {
GLint sizeX, sizeY;
unsigned char *data;
} AUX_RGBImageRec;
"*data" should be a blob, but PB 7.0 don't support blobs in structures, so how can i declare a structure what stores all the datas ????
for all the are interested in using openGL in PowerBuilder Applications, here is a little demo
http://www.wildcats-3d-design.de/diggers/daten/rac/OpenGL-Demo.zip
The application was created with PB7.0, so you need at least the PB7.0 SDK.
Key - F => switch the Fogfilter
Arrow Keys Up&Down => rotates the triangle
Arrow Keys Left&Right => rotates the quad