Hi,
I have a big problem with stl/stlport. I am a game-programmer currently using both VisualC++ and BuilderC++6 (for in-house editors, ofcourse). Well, some of my code is compiling quite well under VC++, but there is no way to convince Borland to compile that same code! I am using much of STL stuff, but Borland can't even compile STLPORT (reports some stupid errors). Does anyone know about some special #defines or #includes I must apply under C++Builder in order to compile? I am not using anything Microsoft specific, problem arises with hash_set, which IS in the STLPORT (older RogueWave stl implementation seems to lack this...)
I have a big problem with stl/stlport. I am a game-programmer currently using both VisualC++ and BuilderC++6 (for in-house editors, ofcourse). Well, some of my code is compiling quite well under VC++, but there is no way to convince Borland to compile that same code! I am using much of STL stuff, but Borland can't even compile STLPORT (reports some stupid errors). Does anyone know about some special #defines or #includes I must apply under C++Builder in order to compile? I am not using anything Microsoft specific, problem arises with hash_set, which IS in the STLPORT (older RogueWave stl implementation seems to lack this...)