Import the sound into your movie and put it an the second frame of an mc. Put a 'stop' action in the first frame.
Create your button and insert the follwoing actions:
on (release) {
_root.yoursoundmc.gotoAndPlay( 2);
}
This assumes you drag the sound mc onto the main timeline and that it is not a quick 'event' sound.
If the sound is a basic 'click' sound or something which tells the user they have clicked the button, then follow the following from the Help section:
Adding sounds to buttons
You can associate sounds with the different states of a button symbol. Because the sounds are stored with the symbol, they work for all instances of the symbol.
To add sound to a button:
1 Select the button in the library.
2 Choose Edit from the Library Options menu.
3 In the button's Timeline, add a layer for sound.
4 In the sound layer, create a regular or blank keyframe to correspond to the button state to which you want to add a sound. For example, to add a sound that plays when the button is clicked, create a keyframe in the frame labeled Down.
5 Click the keyframe you have just created.
6 Choose Window > Panels > Sound.
7 In the Sound panel, choose a sound file from the Sound pop-up menu.
8 Choose Event from the Synchronization pop-up menu. To associate a different sound with each of the button's keyframes, create a blank keyframe and add another sound file for each keyframe. You can also use the same sound file and apply a different sound effect for each button keyframe.
dave
dave@pinkzeppelin.com
^^^^^^^^^^^^^^^^^^^^^