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Sound stops when pause movie

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katherinep

Programmer
Sep 18, 2003
49
AU
Hello,

Can anyone help me? I have a seperate video clip from the voice-over in my Director Projector. But if you pause or rewind the video the sound stops too, and then even if you click play it doesn't come back on. I need either the voice-over to keep playing regardless of whats going on with the movie or for the sound to pause/rewind and start with the movie.

At the moment the voice-over is in music channel 1 and the video is in the score.

To rewind the movie to the beginning I use:

sprite(47).movieTime = 0

to pause I use:

sprite(47).movierate = 0

and to play I use:

sprite(47).movierate = 1

I do not understand why if these bits of code control sprite 47 (my movie) why they effect the sound channel?

Thanks in advance,

Katherine
 
In Windows video and sounds in sound channels cannot be played together. You can try changing the soundDevice system property to “DirectSound” or “QT3Mix” instead of “MacroMix”. If you’re on Windows NT this won't work though.

One thing you can do is converting your sound into a dummy video. Then you can play both videos independent from each other at the same time, although the video performance may go down.
 
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