I have problems with the background music in my Director movie. When I use Lingo to switch (text, image and flash) members of on-screen sprites, the background WAV (loop) gets interrupted for about half a second or less, depending on the size of the members. This happened on several different PCs I tested, but not on all (faster machines work better).
I tried to solve this by calling updateStage from the event handler, tried to "preloadMember" all members before the beginning of the movie, but to no avail... It looks as if too much Lingo in an event handler stops the sound from playing... Is there a solution to this problem other than reducing the Lingo code?
I tried to solve this by calling updateStage from the event handler, tried to "preloadMember" all members before the beginning of the movie, but to no avail... It looks as if too much Lingo in an event handler stops the sound from playing... Is there a solution to this problem other than reducing the Lingo code?