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Sound Mixing

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eladi

Programmer
Sep 4, 2001
80
AU
Hi,

I haven't worked with Director in a while and have a hard time figuring this out. Hope someone can help me.

I had background music made for a project. To make it less linear, the sound designer split it in 11 exchangable files (i.e. i don't have to play it in a certain order).

Now I'm trying to put it into the director movie. My first attempt was to run it on 4 frame and in the soundchannels 1 and 2 in the score. The second and fourth frame have a 'wait for cuepoint end' transition. In the script channel (frame 2 and 4) i have the following scripts:

on exitFrame me
welches = random(1,11)
put welches
puppetsound 1, string(welches)
end

on exitFrame me
welches = random(1,11)
put welches
puppetsound 2, string(welches)
end

It runs the application without error, but it does not exchange the members. How do i exchange the members of the soundchannel sprites?
Does anyone have an idea how i'd run this on one frame?

Tnx in advance.
Adrian
 
If I were you I wouldn't use the sound sprites. Just set the loop settings on all your clips to TRUE if necessary, then use the puppetSound command:

puppetSound <channelNum>, &quot;membername&quot;

No sprites required!
 
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