Hello. I have a simple socket communicatin (CSocket based). One socket listenews, other one connects to it. If I send messages from client to server(listener),every time on OnTimer, i send 10 chars CString.when I'm using just arhive << CString, it works fine(sending every 10ms). when I create a class for Message and I'm using serialization, it works, for 200ms and longer period between sending, but when I give smaller, it stops and the client has to reconnect.
Does anybody pls know, where can be the problem? Thx.
Bubak
Does anybody pls know, where can be the problem? Thx.
Bubak