I've noticed that there are two ways of creating a socket connection, one is using the TCPClient class, and the other is the Socket class. Is there any difference in either one?
Also, AsyncCallback class is another way of multithreading rite?
I think the Socket class is closer to the classic Berkeley sockets way of doing things, and the TcpClient (which has methods for hooking up to a stream) is a layer on top of it.
Have you noticed that there is a TcpClient and TcpListener, but only a UdpClient? No UdpListener?
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