i have a rather complicated paint routine that takes the best part of a second to complete. the user is able to see the screen fill (a triangle here, a curve there), unless they blink; which looks terribly messy.
i didn't think the information would be passed to the screen until the method was complete, but it clearly is. is there a way to prevent this though? can i make the screen only update after averything is there
note/ i am painting an object that extends 'panel'. the paint event triggers a method that calls a number of terribly complicated and slow, static methods.
i didn't think the information would be passed to the screen until the method was complete, but it clearly is. is there a way to prevent this though? can i make the screen only update after averything is there
note/ i am painting an object that extends 'panel'. the paint event triggers a method that calls a number of terribly complicated and slow, static methods.