MpProductions
Technical User
First of all, i'm just a newbie at 3ds max. In fact, I just received the program a couple days ago, and have been playing with it ever since. I bought a book on it, and it has helped me some, but of course NOT all the info. is there, especially for a program as complicated as max. My question is, specifically the human models that you can make, do you apply a skeleton to it? Before i worked with a low poly modeler called "3d Milkshape" by Chumbalum Soft (quite a big leap eh? low poly 20 dollar modeler to the most popular modeling and animation software that is used by professionals). In Milkshape, you had to apply a skeleton to a model you made so you could move certain parts of it. My question is...do you have to do that in max also??? or do you just animate it by moving the vertices or whatever with the mouse and not have to worry about a skeleton?? Sorry..this is a very odd, first question, but it's the first thing i wondered about. Sorry, but i hope i made my question easy to understand. Any help would be great. Thanks.
Matt
Matt