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Simple Structure for Presentation with Audio

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Ruggiero

Technical User
Apr 10, 2003
3
US
I'm building a five-minute promotional piece, and wonder about the best timeline architecture. There are about 20 animations, each of which having a sound clip that won't need word-by-word sync, but simply sync at the head of each of the 20 animations. Should I put each of the 20 animations in its own Scene, and use the onSoundComplete event in each Scene to proceed to the next Scene once the audio is done? Also, should I preload sound at any point??
 
sounds like quite a heavy file so what i would do is have 20 swf's loading sequentially into an empty clip on stage. This will reduce the download time.

movie 0 will have only an empty movie clip in frame 1 with instance name clip (say) with action loadmovie("movie1.swf",clip);


the final frame of movie 1 for instance would have the code

with or without an onsoundcomplete...id try without to begin with
loadmovie("movie2.swf",clip);

as to preload depends on the size of these individual swf's. they may be quite small if the sound is dynamically loaded from an external source and streamed. if you do need one with this method you will have to add another empty clip to movie 0 to watch what is loaded into clip.
 
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