Hi, first off ive never used the TClientDataSet component, which is partially why im asking here.
What i want to do is store resources and memo type information in my program, without the need of external files, and be able to open these in-memory files on the fly.
does anyone have any good examples of this component, i want to achieve something similar as to how game maker works if anyone has used that before.
as you can see in this picture: , data seems to be stored in memory (at least i think it is), and can be recalled accurately when needed. Each object in the tree to the left has events, these events hold the information - what im confused is how the information is stored and reloaded.
I hope this makes sense, i should also say im not trying to replicate this program, the program i want to make is a resources program which can store code snippets, images and sounds etc.
If someone could help me identify which logic is used and i can work off it, the only in-memory type component ive read about is the ClientDataSet.
Thanks!
What i want to do is store resources and memo type information in my program, without the need of external files, and be able to open these in-memory files on the fly.
does anyone have any good examples of this component, i want to achieve something similar as to how game maker works if anyone has used that before.
as you can see in this picture: , data seems to be stored in memory (at least i think it is), and can be recalled accurately when needed. Each object in the tree to the left has events, these events hold the information - what im confused is how the information is stored and reloaded.
I hope this makes sense, i should also say im not trying to replicate this program, the program i want to make is a resources program which can store code snippets, images and sounds etc.
If someone could help me identify which logic is used and i can work off it, the only in-memory type component ive read about is the ClientDataSet.
Thanks!