Hi Guys,
I've been at this for a while, and I am afraid I am still quite the newbie when it comes to Flash.
I want to use Flash as the GUI for a (near real-time) screen capture viewer. I want a user to be able to transmit screen captures of their screen on one end, and on the other, have someone with my Flash movie in their browser be able to see the captures as they are coming from the other person's machine. I am writing an app in Delphi to do the captures and broadcasting. Currently, the images are saved on a server, the server from which I will be pulling these JPEGs and placing them dynamically in the Flash piece.
Basically, all I want is some Flash that will read in a series of numbered images (image_01.jpg, image_02.jpg, etc.), and display them, one at a time, without delays inbetween and without flicker of any kind - indefinitely. I have read of preloading images off stage and what not, but I am still not implementing this right. And also, I want to understand how to do it correctly and efficiently, not just make it work any which way.
I am thinking there is going to have to be some sort of delay BEFORE the first image is shown, to build up a decent amount of images to pull from on the server.
Can anyone out there give me some feedback on this? Some code that can get me to where I am trying to go?
Thanks,
-Tony
I've been at this for a while, and I am afraid I am still quite the newbie when it comes to Flash.
I want to use Flash as the GUI for a (near real-time) screen capture viewer. I want a user to be able to transmit screen captures of their screen on one end, and on the other, have someone with my Flash movie in their browser be able to see the captures as they are coming from the other person's machine. I am writing an app in Delphi to do the captures and broadcasting. Currently, the images are saved on a server, the server from which I will be pulling these JPEGs and placing them dynamically in the Flash piece.
Basically, all I want is some Flash that will read in a series of numbered images (image_01.jpg, image_02.jpg, etc.), and display them, one at a time, without delays inbetween and without flicker of any kind - indefinitely. I have read of preloading images off stage and what not, but I am still not implementing this right. And also, I want to understand how to do it correctly and efficiently, not just make it work any which way.
I am thinking there is going to have to be some sort of delay BEFORE the first image is shown, to build up a decent amount of images to pull from on the server.
Can anyone out there give me some feedback on this? Some code that can get me to where I am trying to go?
Thanks,
-Tony