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Run an application without Visual C++ installed 3

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HectorCollector

Programmer
Apr 1, 2004
7
SE
I have written a demo of a game and I like to run the this on an other computer. Do you know what components I need to export to the other computer if I don´t have the Visual C++ on that one? I guess I need the .exe-file, texures, model data and sound files but is this enough?.
 
What's enough depends of course on what your .exe depends on.

If you're not sure (though you should be - its you who wrote it) you can use the Check Dependencies tool to see what dlls etc it needs. If there's anything out of the ordinary windows installation you'll need to ship that as well. Note that it's "illegal" to ship microsoft's debug libraries - ie you should only ship release builds, and then the Microsoft stuff is probably already present on your customers computer.

/Per

"It was a work of art, flawless, sublime. A triumph equaled only by its monumental failure."
 
Check dependencies can be not enough if you are using the explicit dll loading or/and com/activex dlls etc...

Try using XTM
(
Run your game, select it in XTM upper view and select the modules view.
You will see all the loaded in memory modules that your application is currently using.

Additionally, there is an option there to copy these used dlls to specific folder, so , it will help you to build your deployment package

Hope it help you.
 
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