How do you rotate circles OUT OF the plane of the page(i.e., around an axis in the plane of the page) WITHOUT turning each of them into spheres with shading. I want to create a rendering of various intersecting "great circles" on a sphere (a great circle passes through the center of the sphere). The only thing I've found so far in Photoshop 7.0 is Filter>Render>3D Transform, and when I use it, EACH circle turns into a its own sphere with shading and perspective. I want to be able to rotate circles so that they all look like they're on the same sphere, but without each circle turning into a separate, shaded sphere.