If you just "turn on" RONA if a call is delivered to an agent and the agent doesn't answer, it will return to the queue at a high priority level. If you don't have a vector defined and route the RONA to a VDN for handling, the caller will just hear ringing until the call is answered, no music, no announcements, nothing.
I understand that different skills can be handled differently, but consider making only one vector for RONA handling. Create a different VDN for each skills RONA and enter it in the hunt group RONA field. Then define the skill to route to in the 1st Skill field of the VDN. Create a vector that has a generic announcement that says something like: "Your call is very important to us, your call is first in line to be answered next" (I know that more than one RONA can happen at a time and this might not be 100% accurate, but most of the time they should be the only call in queue after a RONA, otherwise you have too many calls going to RONA).
Then play music and loop back to the announcement that their call is important to you.
- Stinney
I love learning and passing on knowledge. "Because knowing is half the battle".... GI JOOOOOE!