Sure, everything is tested for 800x600 and 1024x768. I usually create for the 800x600 then either publish to 100% or just center for the 1024 audience. Creating an "application" though, I (personally) would design for the smaller (800x600) audience.
Having said all that, the monitor I use the most of the two (and prefer) is the 1024res, and these days most people will have decent 1024res monitors, but you can't be complacent if you want to be certain.
Hope I've understood you're post (v. tired). Bye for now...
Statistics in January showed that more than 50% of people use 800x600 monitors to surf the Internet. Just because most programmers have 1024's doesn't mean we should develop for that resolution.
The good news is that since Flash is vector-based, you can resize without losing quality. You don't need to center when the resolution is bigger, just use some Javascript and resize the object (movie).
Personally, I develop for 800X600 and use code to resize according to the user resolution.
Ferhelping...I believe Dav was referring to smaller as in screen resolution not smaller as in audience size. Just thought I would point that out since it appears that you misunderstood the statement.
Most of us do build for the smaller screen resolution users(800x600) as Dav has already said. I think that is a common practice among professionals. Ya' Gotta Love It!
What's the problem? Note that I stated quite clearly: I usually create.... when I talked of centering and resizing. If you use the Javascript method, just state it, don't lessen the tone of the forum.
And also: ..and these days most people will have decent 1024res monitors..., but you can't be complacent if you want to be certain.
Roughly translated for newbies, or the argumentative: most people have the monitors, but have them set to 800x600 so you can't be too sure, hence it would be advantageous (in MY opinion) to design for 800x600.
Thanks Jeff, you were absolutely correct in your summation.
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