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Realistic FLASH spotlight beam not using circular mask.

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tommytx

Programmer
Nov 27, 2002
28
US
Realistic FLASH spotlight beam, not using a circular mask.
I am in desperate need of some information, about realistic spotlights designed with flash. I need the kind that shoot a beam with a round circle on the floor. I have found a great example, at and the owner even shared the fla code with me, but I still don't quite understand how to modify it to work for me. He offered to help, but he only speaks spanish and I only speak English, so we can't communicate.

If you go to his web and view the stage, the beam sweeps the stage and changes the angle and size of the beam. I need a longer and narrower beam. The length of the beam is too short for me, but the idea is just what I need.

Does anyone know of any tutorials on this subject? Or possibly other samples so that I may study them in detail.

1. Is a mask necessary to keep all the beams the same length as they scan? As the angle changes, the beam length would change unless a mask or something cuts them off at the floor level always.

2. Motion tween could probably be used to move the beam?

3. Would it be necessary to skew the beam as it sweeps as when it is slanted like that, the width of the beam gets wider as it sweeps away from you and more narrow as it sweeps closer to you.

4. Did you need to use alpha anywhere possobly when the beams cross each other or maybe when it is first turned on?

I would greatly appreciate any advice anyone can give, or steer me in the correct direction for some tutorial information.

Thanks
 
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