joepeacock
Programmer
Okay, I have a logo with a random element. The randomized part is an animation chosen from several files that are not all the same length. Here's what I have so far:
The main file, with the static elements and an MC instance called "logomovie".
"Logomovie" is just one frame with a loadMovie action to call one of the random logo part movies, which are other SWF files.
No problems there.
What I want it to do is play the random animation, then reload a different random animation that is not the same one. So, instead of playing #2 over and over, it will play #2, then when #2 is done, play #4, then play #1, etc, randomly.
I can't get it to do this. It just keeps playing the same movie over and over again.
I read the FAQ about randomly loading banners, but it seemed to have some older syntax I'm not familiar with, and it is based on a timer, not on the length of the movie itself, which won't do me any good, with my different movie lengths.
Any help will be greatly appreciated. I am using Flash 5.
The main file, with the static elements and an MC instance called "logomovie".
"Logomovie" is just one frame with a loadMovie action to call one of the random logo part movies, which are other SWF files.
No problems there.
What I want it to do is play the random animation, then reload a different random animation that is not the same one. So, instead of playing #2 over and over, it will play #2, then when #2 is done, play #4, then play #1, etc, randomly.
I can't get it to do this. It just keeps playing the same movie over and over again.
I read the FAQ about randomly loading banners, but it seemed to have some older syntax I'm not familiar with, and it is based on a timer, not on the length of the movie itself, which won't do me any good, with my different movie lengths.
Any help will be greatly appreciated. I am using Flash 5.