I use gmax, which hopefully is similar to 3d studio enough for this question to be pertinent.
After I made my model, I assigned 33 different material IDs to it, UVW Mapped all 33 groups, unwrapped the whole thing, and partially textured it.
When I exported it as a Quake MD3 file , and opened it in a different program (3d explorer), I found that there were nasty creases/seams that outlined the group of polys that made up a certain material ID.
picture:
(there are also seams where the gizmo has that green line... that indicates where it's cutting the polys to unwrap them.. you know what I'm talking about)
Why does this happen when assigning mat IDs shouldn't change the physical structure of the model? And more importantly, how do I fix this?
Thanks in advance.
After I made my model, I assigned 33 different material IDs to it, UVW Mapped all 33 groups, unwrapped the whole thing, and partially textured it.
When I exported it as a Quake MD3 file , and opened it in a different program (3d explorer), I found that there were nasty creases/seams that outlined the group of polys that made up a certain material ID.
picture:
(there are also seams where the gizmo has that green line... that indicates where it's cutting the polys to unwrap them.. you know what I'm talking about)
Why does this happen when assigning mat IDs shouldn't change the physical structure of the model? And more importantly, how do I fix this?
Thanks in advance.