Is there a way to queue to multiple skills so that the first skill does not always receive the next call based on availability (y/n), but instead based on longest available in any of the skills?
My vector is set up to queue to skill 1, then queue to skill 2, then queue to skill 3. As written, the only way skill 2 will receive calls is if 1 is full, calls to skill 3 if skills 1 and 2 are full.
Is there a differnt command to use to "simultaneously" queue to all 3 skills?
"I love deadlines. I like the whooshing sound they make as they fly by." -- Douglas Adams
My vector is set up to queue to skill 1, then queue to skill 2, then queue to skill 3. As written, the only way skill 2 will receive calls is if 1 is full, calls to skill 3 if skills 1 and 2 are full.
Is there a differnt command to use to "simultaneously" queue to all 3 skills?
"I love deadlines. I like the whooshing sound they make as they fly by." -- Douglas Adams