well, this is for me quite complicated problem, i don't even know how to start explaining.
Well, i got a program with a splitter window, one of them is the view, and the other one a formview with buttons for controlling the view. this is the code that describes what i mean:
with this no problems. I'm programming using opengl( but this is not a important fact). Initially there's an image loaded on the view. In the formview, i got a 'play' button that must start an animation, so this image should start moving.
My problem is that when i click on the button the movement doesn't start unless i minimize the window and maximize it back. What could i do to make it automatically?
here's my code on the Cformview class when clicking the button. the flag sp.active is a public variable from a class that represents my image:
and here my OnPaint function in the view class:
(i've deleted all the lines concerning opengl functions as they are not relevant)
what can i do to solve this?
thank u so much, i'll be looking forward for ur answers.
Well, i got a program with a splitter window, one of them is the view, and the other one a formview with buttons for controlling the view. this is the code that describes what i mean:
Code:
BOOL CMainFrame::OnCreateClient( LPCREATESTRUCT ,
CCreateContext* pContext)
{
if (!m_wndSplitter.CreateStatic(this, 1, 2))
return FALSE;
if (!m_wndSplitter.CreateView(0, 0, RUNTIME_CLASS(CMy3DspineView),CSize(500,10),pContext))
{
m_wndSplitter.DestroyWindow();
return FALSE;
}
if(!m_wndSplitter.CreateView(0, 1, RUNTIME_CLASS(graphics_c),CSize(10,10),pContext))
{
m_wndSplitter.DestroyWindow();
return FALSE;
}
return TRUE;
}
with this no problems. I'm programming using opengl( but this is not a important fact). Initially there's an image loaded on the view. In the formview, i got a 'play' button that must start an animation, so this image should start moving.
My problem is that when i click on the button the movement doesn't start unless i minimize the window and maximize it back. What could i do to make it automatically?
here's my code on the Cformview class when clicking the button. the flag sp.active is a public variable from a class that represents my image:
Code:
void graphics_c::OnPlay()
{
// TODO: Add your control notification handler code here
sp.active=true; //flag for start moving.
}
and here my OnPaint function in the view class:
(i've deleted all the lines concerning opengl functions as they are not relevant)
Code:
void CMy3DspineView::OnPaint()
{
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
if(sp.active)
{
sp.DrawPoints(m_height,m_width,p );
}
// Do not call CView::OnPaint() for painting messages
}
what can i do to solve this?
thank u so much, i'll be looking forward for ur answers.