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Pan and Tilt 3D in MX

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sikobabl

Technical User
Jun 18, 2003
8
US
I'm modeling a product in Lightwave and rendering it to SWFT using Swift3D. The end result is for the product to be user interactive so they can pan and tilt it to see different sides. (I can do this with VRML but that requires a VR browser and I can't go that route.) The direction I've been given so far is to render out separate pan and tilt cameras. I've created a simple test model and rendered it for each camera then imported them both into MX no problem. My dilemma is what do I need to do so that the user will have pan and tilt control using arrow buttons? Make sense? Is this the proper approach?

Thx
Siko
 
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