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optimized collision detection

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iostream71

Programmer
Mar 13, 2002
229
US
anybody have tips on getting the best performance for collision detection on irregular shapes? I was playing around with the idea of using nodes to detect hits, but wanted to know if there was a better way. this is for a 'game'
 
is there a big difference on performance with using hittest(x,y,true) versus hittest(object)?
 
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