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OpenGL to Direct3D.....

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DJKAOS

Technical User
Jun 30, 2000
101
US
I had a class in OpenGL last term and now I'm trying to
figure out DirectX instead. I figured out so far the basics I think (really basic like drawing a square on the screen....I used 4 points and did g_pd3dDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, 0 , 2);

THe thing I'm wondering is that in OpenGL defining points is super easy, but in the Direct3d SDK it looks like I have to define all this extra stuff and allocate space it just seems a little confusing to me. I understand it all but it seems like extra work?

If anyone knows of an easier way then let me know or point me to a good web site with basic tutorials.

Thanks
 
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