Hi,
I have a simple cube-rotating program( from DevX openGL tutorial). Mouse works fine when i have this piece of code
CPaintDC dc(this);
CBitirmeDoc* pDoc = GetDocument();
pDoc->RenderScene();
SwapBuffers(dc.m_ps.hdc);
in OnPaint method.
But i want to the cube to be drawn after i press a certain button. So i deleted the OnPaint function and used the same code on my OnButton function. Cube is drawn again, but i can't rotate it anymore. Can you figure out what causes this problem?
Any help is appreciated, thanks.
I have a simple cube-rotating program( from DevX openGL tutorial). Mouse works fine when i have this piece of code
CPaintDC dc(this);
CBitirmeDoc* pDoc = GetDocument();
pDoc->RenderScene();
SwapBuffers(dc.m_ps.hdc);
in OnPaint method.
But i want to the cube to be drawn after i press a certain button. So i deleted the OnPaint function and used the same code on my OnButton function. Cube is drawn again, but i can't rotate it anymore. Can you figure out what causes this problem?
Any help is appreciated, thanks.