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Old,pix,wang,cone,key,mjb,marty,fire,someone,anyone,lend me your ea 2

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PantherRun

Technical User
May 18, 2004
100
US
I posted a follow up question to my message about soundtracks but no ones's taken up the cross in answer, and SOMEBODY here must be able to answer the question below... right?

My follow up question was...

"Thanks oldnewbie;
Maintaining Sync is not as important to the movie as download time using broadband.

So, a follow up question if I may:

If i had a, say, a 3000 frame movie, made a copy, kept one copy the long, 1 timeline movie, took the other copy and broke it up into say 10 movie clips, then had someone using a broadband connection download both...

Would they notice any discernable difference (in an aggravating way) in downloading time between the 2 movies in today's broadband world?

Has anyone out there ever conducted this experiment?"

Okay, one of you folks must have an answer here, after all, you're MVPs!
thanks
Hoss
 
There should be no real difference in download time for the two movies (if I'm understanding your question correctly). If the content is the same for both, the way the movie is built up shouldn't have a great effect on the filesize. Although if there are repaeted sections through the movie splitting the action up into separate sections would mean you could use the same symbols repeatedly and reduce filesize that way.

Or are you thinking of making the ten clips as individual movies each one downloaded separately?
 
Thank you Wangbar;

The way it's set up now is I have 1 timeline with say 10 movieclips on it. Main timeline starts to play, hits first MC, goes into MC, plays then ends, code tells it to return to main timeline, play the next MC in the sequence,ect.
(think of a book - main timeline is a chapter of the book, each MC on that timeline is a page)

I learned from you all that if the movie created stretches toward 16000 frames (and thus becoming unstable), breaking up the "pages" into MCs is the best way to go.

Now, if i understand you correctly, anything under 16000 frames DOESN'T REALLY NEEDED TO BE BROKEN UP (into MCs) anymore in a broadband world.

And along those lines, is it safe for me to say that if the soundtrack DOES NOT NEED to be specifically tied to certain frames, then whether I use Event Or Stream would NOT MAKE A DIFFERENCE in download time either?

I'm i correct here?

Hoss
 
If you have both movies (1 full, and 1 broken up...), why not give us links, and we'll see what happens on download...

That said, don't see why the sound's Sync being set to "event" or "stream" (not the same as loading a streaming soundObject...) would have any influence on download time...
 
I think anything getting on for 16000 frames needs to be broken down purely from the point of view of editing. For me the easiest format to deal with in a movie is one master frame with movie clips being controlled from it - that way everything is basically in one place and making edits if you change your mind or do somthing wrong is easy.

As far as event sounds go and impacting on your download time the whole sound has to load before it can start playing so if you have a 1MB soundtrack there's going to be a significant wait even on broadband.

If sync's not that important then you could always have the sound (set to stream) in a separate swf and use load movie to stream it into your main presentation. Big advantage here is that you can use Flash's compression to get the sound file good and small - even using the true mp3 streaming available in Flash is slower than this because most mp3 compression engines aren't as efficient as the one Flash has for exporting swfs.
 
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