HI all, I have a situation that I can't seem to find the correct pattern for. I am wondering if anyone see's this clearly.
I basically have a grid that has named locations.
They are all at the size of the lcd, being 20 foot.
I can have 20 foot objects and 40 foot objects.
A 20 foot object is easy because it lives in only one location.
A 40 foot object actually lives in 3. The 20 foot on the left, the 20 foot on the right and a new virtual location because we need to reference it by one value in one perspective and yet in another we need to see which two twenty foot locations it takes up.
So our naming is like;
odds are the 20 foot and when we put a 40 foot object in 2 twenty location it creates an even location.
I have no clue on how to model this "Holy Trinity"
Right now all I have is
Twenty
----------
id
customName
isoName
Forty
-----
id
customName
isoName
Mixed
-----
fortyId
twentyId
Spend like you don't need the money,
love like you've never been hurt and dance like no one's watching!
I basically have a grid that has named locations.
They are all at the size of the lcd, being 20 foot.
I can have 20 foot objects and 40 foot objects.
A 20 foot object is easy because it lives in only one location.
A 40 foot object actually lives in 3. The 20 foot on the left, the 20 foot on the right and a new virtual location because we need to reference it by one value in one perspective and yet in another we need to see which two twenty foot locations it takes up.
So our naming is like;
odds are the 20 foot and when we put a 40 foot object in 2 twenty location it creates an even location.
I have no clue on how to model this "Holy Trinity"
Right now all I have is
Twenty
----------
id
customName
isoName
Forty
-----
id
customName
isoName
Mixed
-----
fortyId
twentyId
Spend like you don't need the money,
love like you've never been hurt and dance like no one's watching!