I have experienced some problems in Builder 5. If many computers shot messages together to one computer, like 5 to 1 using NMMsg, the message server mess the computers IP like 1,1,3,4,5 or so. Is this real? Is there a bug in this component?
OBS: The server reads each msg and add its IP to a vector.
Thanks.
OBS: The server reads each msg and add its IP to a vector.
Thanks.