I'm considering putting together what should be a simple game of 'hangman' to be played by two people over a network (or internet in time).
Ideally what I want is to have a client on two machines, the first person to enter in the word(s) to be guessed and the second person guessing the letters that are in the word(s). The guesser would see a list of letters guessed but not contained in the solution (on one side of the client application with the characters struck-through) and the correct letters placed accordingly in the solution string(s).
The problem is I don't know where to start ...
I know as much that I need a client application on the two players machines but don't know how to control the feed of information from one to the other.
Do I also need a controlling application working on the server the two clients are working through ?
Should I be thinking about using some form of database on the server to be performing the controlling functionality, guessed letters, etc.
Any help / pointers would be greatly appreciated.
Thanks in advance.
Steve
Ideally what I want is to have a client on two machines, the first person to enter in the word(s) to be guessed and the second person guessing the letters that are in the word(s). The guesser would see a list of letters guessed but not contained in the solution (on one side of the client application with the characters struck-through) and the correct letters placed accordingly in the solution string(s).
The problem is I don't know where to start ...
I know as much that I need a client application on the two players machines but don't know how to control the feed of information from one to the other.
Do I also need a controlling application working on the server the two clients are working through ?
Should I be thinking about using some form of database on the server to be performing the controlling functionality, guessed letters, etc.
Any help / pointers would be greatly appreciated.
Thanks in advance.
Steve