GarettChristopherson
Programmer
I need to reposition the models in .w3d castmember. Right now i am using a Lingo Behavior Script in the .w3d sprite, and it looks like this:
on mouseDown me
Sprite(1).member("name").model[1].translate(100, 100, / 100, #self)
x = "init"
trace x -- I have tried the put statement as well
end
The script compiles.
When I run the movie and I click on the sprite, I do not receive the output from the trace/put statement, and the property does not change.
I am new to lingo and director mx 2004 so I am wondering;e is there some other factor in the software that I am missing?
on mouseDown me
Sprite(1).member("name").model[1].translate(100, 100, / 100, #self)
x = "init"
trace x -- I have tried the put statement as well
end
The script compiles.
When I run the movie and I click on the sprite, I do not receive the output from the trace/put statement, and the property does not change.
I am new to lingo and director mx 2004 so I am wondering;e is there some other factor in the software that I am missing?