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MOVING SPRITE HELP!!!

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navidnabijou

Programmer
Jun 7, 2005
3
GB
Code:
`Set up
constant1 = 2
hide mouse
randomize timer()

`Loading bitmaps and getting images
load bitmap "airplanesprite.bmp", 0
get image 1,0,0,69,71
load bitmap "alienshipsprite.bmp", 0
get image 2,0,0,53,36
load bitmap "bullet.bmp", 0
get image 3,0,0,12,12
cls

`Declare variables [TO DO]
dim spritenum(constant1)
for n = 1 to constant1
   spritenum(n)=n+2
next n
spriteplace = 1
shipx = 0
shipy = 0
alientime = 0
alienships = 0
counter = 1

`Start the game
cls
print "Press any key to begin."
wait key
cls
sprite 1,500,240,1

`Game loop
do

   `Creating a new alien ship
   if alientime = constant1
      k=spritenum(spriteplace)
      wait key
      sprite k,0,rnd(480),2
      rotate sprite spritenum(spriteplace), 270
      alienships = alienships + 1
      spriteplace = spriteplace + 1
      wait 500
   endif

   wait key

   `Moving all alien ships
   if alienships > 0
      for n = 0 to alienships
         move sprite spritenum(counter), 10
         counter = counter + 1
      next n
   endif

   `Sorting out variables
   counter = 1
   shipx = sprite x(1)
   shipy = sprite y(1)
   if alientime >= constant1 then alientime = 0
   alientime = alientime + 1

   `Shooting
   if spacekey() = 1
      sprite 2,shipx,shipy,3
      rotate sprite 2, 90
      move sprite 2, 15
   endif

loop

wait key
end

[CODE/]

-----------------------------------------------------------

This is my unfinished game. The problem is, when i go to move all alien ships, and command it to use index 1 in the spritenum array, it tells me that the sprite does not exsist.
Copy it into DBPRO yourself if you want.
Please help!!!
 
Try putting before EVERY command that has to do with sprites 'if sprite exist(sprnr) = 1' and after it 'endif'.
 
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