I'm working on a game engine in director and i notice that while it runs, it keeps using more and more memory. This happens in director and when it's a standalone projector. I've been throught my code serveral times, and nothing shood dynamically take up more memory. Even when the functions that are called on each frame are disabled, the memory consumption keeps climbing. What is causing my movie to do this, is it normal,and will it ever stop climbing? I have never had this problem before in any of my engines, the only difference is its written in javascript instead of lingo.