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movie clip loops, although I put a stop() at the end

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Guest_imported

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Jan 1, 1970
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Hello,

I have a big problem in my .fla .
I have a main scene. There I start an instance with tellTarget(instance) { gotoAndPlay(1) }.
This instance shows a kind of display. This instance should stop at the end but should still
be visible.
Now I start the next instance (a simulation of a login procedure). this works, but the first
instance still loops and build the login display again.

I can't find my error. Pleeeese help me.

Take a look on my fla file:

Thanks,
Mario
 
You have a lot of useless actions! 1 stop action (usually on it's own actions layer) is sufficient. TellTarget is deprecated in Flash 5, and shouldn't be used!
Think your problem occurs because when you send the main timeline to the "console" label, there's sort of a new instance of poweron that's there and it shouldn't be. Since you have no stop on the first frame of poweron, it's starts playing again when you get to the console.
You should take out poweron from the frames in console and just extend to the end of console, the layer above which holds poweron.

Regards,
wink4.gif
ldnewbie
 
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