Alternatively you can script the motion - here's something that will do something simliar to the effect you had. Rename your "fp" graphic to "original" and drag it off the stage then add this code to an empty movieclip:
onClipEvent (load) {
for (i=1; i<=10; i++) {
duplicateMovieClip (_root.original, "fp"+i, i);
clip = _root["fp"+i];
clip.targetHeight = 50;
clip.startHeight = 350;
clip.speed = Math.ceil(Math.random()*5);
clip.scale = Math.ceil(Math.random()*60)+40;
clip.delay = getTimer()+Math.ceil(Math.random()*7500);
clip._xscale = clip._yscale=clip.scale;
clip._y = startHeight();
}
}
onClipEvent (enterFrame) {
for (i=1; i<=10; i++) {
clip = _root["fp"+i];
if (clip._y>clip.targetHeight && clip.delay<getTimer()) {
clip._y -= clip.speed;
}
}
}
It gives a random setting to several versions of the graphic and they make their way up the screen via scripted movements - it's often less processor intensive than multiple tweens. Slainte