No, there are only interrupt routines that let you copy video memory to an accessable memory location; it's up to you what you want to do with this memory.
I used to play with graphics in dos quite a lot on pc's, using assembler. I found interrupts were hopeless. There is an interrupt for drawing a pixel or reading a pixel, and it works in any normal screen mode, but it is so slow it is painful to watch. There's not a lot of point in bursting into assembler and then sacrificing speed. The bios graphic interrupts are more useful for things like setting a mode, which you only do once at the start of the programme, and which otherwise involves quite a detailed knowledge of a VGA card. But all this is a bit obsolete now.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.