soldieryap
Programmer
if i made up a animated sprite using "cast to time", can i make it as a cast member? how?
and if i use the =>sprite(me.spriteNum).member = member"animation"<=, how can i change many member in there? which means change the member one by one, that would view like a animation one ...
thx a lot ....
and if i use the =>sprite(me.spriteNum).member = member"animation"<=, how can i change many member in there? which means change the member one by one, that would view like a animation one ...
thx a lot ....