Im trying to load a bitmap image from a file on the hard drive and then dump it onto a ddraw surface. The directx part ive got down, but loading a bitmap is retardedly hard. Where can I find a good source of information for doing this? Everywhere I look doesnt really tell me how to do it. Ive basically given up on LoadImage() and then GetDIBits() because no matter what i do i cant seem to access bitmap.bmBits. How do I do this?