Hi,
I am writing a DirectDraw game in full screen exclusive mode using 32bpp.
I'd like to be able to load images in ARGB format onto an off-screen surface so that when I blit them they will blit using their alpha channel. This is so that i can do things like menus with drop shadows behind them and the like.
I understand it might need a little bit of Direct3D code in there somewhere but the impression I get from searching around is that I can still use DirectDraw as the basis for my app, although I can't find the exact answer.
Many thanks in advance,
Daniel Briley
I am writing a DirectDraw game in full screen exclusive mode using 32bpp.
I'd like to be able to load images in ARGB format onto an off-screen surface so that when I blit them they will blit using their alpha channel. This is so that i can do things like menus with drop shadows behind them and the like.
I understand it might need a little bit of Direct3D code in there somewhere but the impression I get from searching around is that I can still use DirectDraw as the basis for my app, although I can't find the exact answer.
Many thanks in advance,
Daniel Briley