pghsteelers
Technical User
Working through a book which currently is walking me through building a certain program, I come across building dialog boxes. In creating a new class to associate with that dialog box, he follows up by having you call the OnInitDialog() member function to intialize the dialog, finalized by having you add some lines of code.
The next part is what is throughing me for loops. He has you create a variable of data type CSpinButtonCtrol* . He follows up by telling you what this MFC Class does. Understanding the use, and reasoning behind the code isn't the problem, its knowing these useful (in this case class) exist.
This is where I thought I would look to the community on suggestions of finding out what everyone else does to know what is available by their IDE, or compiler, (whether it be Microsofts MFC, CLR..ect) or whatever else that has prefabricated code, whether it be a class as in this example or something else.
Do you hunt down a list of all current classes (again class as just an example) in (ie. MFC) and memorize, or at least know it's there, or what?
Any suggestions?
The next part is what is throughing me for loops. He has you create a variable of data type CSpinButtonCtrol* . He follows up by telling you what this MFC Class does. Understanding the use, and reasoning behind the code isn't the problem, its knowing these useful (in this case class) exist.
This is where I thought I would look to the community on suggestions of finding out what everyone else does to know what is available by their IDE, or compiler, (whether it be Microsofts MFC, CLR..ect) or whatever else that has prefabricated code, whether it be a class as in this example or something else.
Do you hunt down a list of all current classes (again class as just an example) in (ie. MFC) and memorize, or at least know it's there, or what?
Any suggestions?